Max Payne 3 was a "failure," says Dan Houser, because despite writing GTA games, he's no Sam Lake
Whatever you may think of it on its own merits, it's safe to say Max Payne 3 didn't quite live up to the previous two. Being developed by Rockstar instead of Remedy Entertainment, the threequel wound up having a different vibe to the neo-noir stylishness of its predecessors, and looking back on it, lead writer Dan Houser admits the team didn't nail the tone."It was a linear game, so it was a little different from writing an open-world game, a little more structured. I really enjoyed that as an e