Tomb Raider: Legacy of Atlantis devs are cutting back on modern hand holding
The original Tomb Raider is often obtuse and obscure, challenging you to climb your way through intricate levels inch by inch. Later games in the series would gradually become more friendly, offering clearly marked pathways and handholds to prevent players from ever getting lost. For Tomb Raider: Legacy of Atlantis, the developers want to make sure those stretches of isolation and exploration are front and center once again."We celebrate those moments to say, 'Hey, let's not hold your hand. Let'