WTMG's Leo Faria: "I guess that what made me feel so disappointed about Shotgun Cop Man was the fact that I had just played a vastly superior game with the same gimmick, but no control issues whatsoever. In Sacre Bleu, I could perform small jumps before blasting myself with the recoil of my bunderbluss. Combat was fun there. It wasnt here. Shotgun Cop Man ended up being a torturous patience test, with a control scheme that just didnt fit in with the level design, really poor presentation, and a